This tech designer’s new app is a video game for individuals with cognitive needs
When 30-year-old app designer Nadia Hamilton was growing up, she noticed that her younger brother Troy, who was and is living with autism, needed support in completing everyday tasks. Brushing teeth and getting dressed were especially difficult.
Troy would go into the bathroom to pick up his toothbrush but would wait for family members to prompt him on the next task.
“OK, step one, you’re going to put the toothpaste on your toothbrush. Step two, then you’re going to do this and that and this and that,” Hamilton said. “If he did not have that support, he was stuck.
“This is something that people with autism and cognitive special needs in general tend to struggle with: knowing or feeling comfortable doing the step-by-step instructions that are involved in a process.”
By the time Troy Hamilton, who is now 28, graduated from high school, there were fewer and fewer opportunities for his continued personal and social development. So Hamilton used her experiences growing up with Troy to launch Magnusmode and create MagnusCards, an app in the form of a video game that focuses on providing step-by-step instructions for completing tasks.
“I got an idea. I think I was around 8 years old. I knew that Troy loved video games, and I knew that he loved using the official strategy guides for each video game. A strategy guide is kind of like a step-by-step instruction to help you get through a stage in a game. So I knew that this guide enabled him to play the games on his own. I started thinking, I’m like, ‘OK, I like to draw. What if I can utilize my creativity to help him to navigate life around the home?’ ”
Brushing teeth, making toast, preparing for school and bedtime are part of MagnusCards’ system. In its preparation stage, Hamilton would use tape to post instructions to the walls of the apartment she shared with Troy. Troy would then go through each activity by looking at the visuals and re-enacting what he saw step by step.
“This afforded him with the confidence and with the safety net of knowing that he was going to get to the end of the activity, and he would not miss any steps, and he could do it on his own,” Hamilton explained. “It was pretty much from the strategy guides from video games, I created the ultimate strategy guide for life.”
Hamilton graduated from the University of Toronto, where she studied history and political science and earned a bachelor’s degree. She started working with individuals with special needs to pay her way through college. Going into their homes as one of her duties gave her insight on how other users could benefit from the app. So while developing MagnusCards, she was able to focus on an all-inclusive product that would benefit others seeking to maintain everyday work or life habits. The gaming program offers full customization so caregivers, parents, teachers and others can use it.
“So if somebody’s used to doing laundry a certain way with their laundry machine with shirts that are a certain color, the pictures and the text can be customized on the card decks so that their experience is unique, and the instruction is relayed in a way that is important and digestible to them,” Hamilton said.
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